Eh, I signed up for a intro modeling with Maya class at a community college this Fall but might have to drop out because of my background actor gig throughout the rest of the year. And I am not sure if I am missing a lot because AFAIK they teach some basic character modeling, and not much of the hard surface modeling even…
Wondering whether HS asset generation implementing Modo by Tor Frick is something worthwhile for you too look into. I think I'd linked a couple of tutorial sets authored by him in one of your previous threads.
You know what might be better than a tutorial? Feedback on something you're working on. There's some major imbalence going on here. MAKE SOMETHING. WE KNOW YOU CAN DO IT. WE BELIEVE IN YOUR ABILITY TO DO IT.
You are over complicating the issue, and probably misunderstanding the bits of information you hear here and there. Sure, a design task can be helped by some 3d. Sure, many talented designers do that. To learn how to do it, they mostly figure out the 3d part on their own because the tools they need from a 3d package are…
This might come as a shock...?! ...but...YOU ARE!!! C'mon dude let's get real, this recalcitrant behaviour has really gotta stop. You've already been offered a thesaurus worth of info from which too build a knowledge base upon. Generating post after post repeating your embedded 'concerns' on this or that issue up to this…
I've read all your threads and I just don't understand why you haven't posted some art already? You've already been given a ton of advice and help. The only thing you can do now is make stuff, it's the only way you will make any progress. You don't need to wait or save up money for a class - all the information you need is…