So
I wanted to update this blog a bit, it has been quite a while (November woops)
but that’s because I’ve been using other platforms to share updates on the
project as well. And I really want to use this one for the detailed write up
about my process, decisions and current status. But sadly due to the workload
of my study,…
For the last couple
of weeks I’ve had this idea floating around in my head for Beyond Good and Evil
2, a little project to keep me busy during the holidays and spice up my
portfolio a bit. It’s a game that’s very close to my heart
and basically motivated me very early on in life to become a game artist. So
with my search…
Planet Flevo: Unreal
Engine 4 So this weekend I worked on a few things, mainly my first
piece of art for the city but I also prototyped the planet in Unreal Engine 4. I
wanted to play around with my idea for the planet, because a lot of my design
choices will rest heavily on that so it made sense to start with that.…
crazy how you're keeping it alive! Will give this all a read. Let me come back with thoughts! I really liked the original piece of art Beyond Good and Evil is, and enjoy watching your progress on this keep this thing up!
So a little update for this project. I've been busy in the Blueprint System of Unreal 4 to create a system that will allow me to generate buildings and gives me the freedom to choose the style, height and pieces. So again, thanks to a lot of Youtube Tutorials i've managed to get something to work. Currently this blueprint…
So a small update on this project, i've been on a small break due to some study responsibilities but i managed to get some new stuff working. I completed the following tasks: * UV mapping for the foundation and floor building blocks * UV mapping and texturing of the windows (though some need some refinement) * Model for an…
So i made a video with an overview of the current environments that are within the project. A lot of assets are still pretty rough but hopefully it gives a good overview of what i'm working on. Also someone gave me feedback that some of the shots within the video are a bit too long and I've noted that for the next video.…
Holy crap, dude. And you're planning to apply at Ubisoft? If you ask me, I think you're basically set with all of the work you've put into this project. Story-building World-Building Character-Creation Concept Art 3D Modelling It's like you've got all of that down now. Flevo has me extremely interested, especially when it…
Well the building blocks for the buildings are certainly not done yet haha, because i struggle a lot with them because i'm not really sure how to approach them in their design and texturing. The others are 'finished', most of them have a few LOD's but some of them, like the bridge, have a higher polycount because i want…