@DeepSpaceBanana Out of curiosity, are you planning on doing the write up for the ue4 vertex deformations experiments? I have a lot of interest in that piece and haven't been able to achieve a similar effect myself.
Finally started playing around with render Targets, some R&D for interactive snow, that I'm going to use for my Dynamic weather system in UE4, My Grad School FInal Project.
I started one over at the RTVFX forums, figured i'd start one here too for all my doodlings, crits are welcome, but I'm mostly just going to journalize this Anyway, to start off, I've been reworking my Rainy Surface Material Function in UE4, [url=Your browser does not support HTML5 video! https://i.imgur.com/mMI5IKE.gifv
These are some old experiments iI had done with Vertex Deformation in UE4, the idea was to try and use it for something like procedural impact craters etc, it's not really feasible because of dense geo/lighting errors, but was a fun little experiment. http://i.imgur.com/uQO3Ca6.gifv http://i.imgur.com/F5NKGkj.gifv Also,…