To add on to this, Allegorithmic has some very useful (free) books on PBR - theory and it's art application. https://www.allegorithmic.com/pbr-guide Your Albedo and Roughness maps (besides it being too dark) are very well done, the only thing i can suggest less uniformity in the bricks, like the poster above.
Welcome to the wonderful world of Substance Designer! I think this is a very solid start. Have you done any reading on PBR at all? For starters your roughness mask is probably still too dark, making the material look more shiny then it should be. Right now your bricks are very straight, you'll want to add some irregularity…
Hi guys ! I make some modification on my texture. I'm pretty happy about the final result and I think I can start to thinking to make an other one. If you still have any advice/tips to improve it, don't hesitate for sure. enjoy ! @Marshkin Thanks for your welcoming and your advice. Yes I already did PBR render, I just…