Well, it was kinda of what I need, but I've been trying to replicate it for past 30 minutes with different cylinders and selection center settings, but I couldn't achieve that result. Vertices were moving kinda randomly in a weird pattern(I've been using Local coordinate system). I think I'll have to stay with good ol'…
It's not possible to do it with the scale tool, but it is kinda possible to do it with the translate/move tool: https://www.dropbox.com/s/df100if99ephgfg/ehh_kinda.mp4?dl=0 Basically, make sure your face is deleted. Else it won't create the vertex normal in the direction you need it to face. Then enable vertex selection,…