It is! It'll come sometime after I do saving and loading since they both need to be hooked into a file browsing system. I'm taking a few days off from this, when I start up again I'll be doing an optimisation pass on my code since frames can pretty quickly get to over 11ms. SteamVR is good at preventing stalls, but even a…
This is awesome :smiley: I'd love to help test, or even review code if you want. Feel free to ping me directly here or on twitter. I'm also on GitHub. Which version of Unity are you building this for?
Coming from a max background, this looks very intuitive so far! I don't want to dissuade you but there is a relative newcomer to the VR modeling space: https://www.gravitysketch.com/vr/ It's definitely more traditional then the first run stuff and more powerful then blocks, but it's still very freeform, and expensive to…