@pior it's likely because normal maps are sampled in linear space, i can change it to gamma easily enough, just wanted to confirm this was what you wanted. @EarthQuake, thanks for taking the time to test and give feedback man, i appreciate it! UI: without dropdowns there's not much i can do, i did play with the idea of…
Hey Lee, I had a go with this and have some notes: UI: This is sort of hard to use because there isn't much reference to the user for what 0,1,2, etc mean. I talked to Jeff about adding a dropdown but that isn't possible atm with the shader system. I'm not sure if there is an alternative way you could present this that…
https://gumroad.com/l/iQYA My channel display shader for Marmoset Toolbag3 is up on Gumroad for free! This shader is meant to mimic the Marmoset Viewer channel display feature, allowing you to post detailed breakdowns of your materials in high resolution. Sorry if this is in the wrong place mods, i know there's a user…
Regarding the numbered input : personally I quite like the slider control because it makes it so fast to cycle through modes for review. Maybe it's just a matter of adding an explicit comment block in the UI, clearly stating what each mode does ? Like this (don't mind the names and order, that's just an example) : That's…
Matthew Hwang - Cool stuff man! @Yerus thanks for the link, hope it helps somebody out! It should be noted that just having a baseline knowledge of cel-shading techniques is not really what's required there. the Guilty Gear/Fighterz games have some pretty heavy custom shader work done and the models have to be made in a…
Sorry @almighty_gir , I was looking for the Cel Shader! I've just pulled it down from Gumroad but it's still dead. @radiancef0rge could you explain a little further? I've tried googling but I can't find any reference for shader coding in Toolbag (only Python). Ta! ---EDIT --- Never mind! I downloaded the channel shader…
Great update man! I noticed that the shader sorta "picks" a light based on the last one you turned on or messed with in general. Which is ok, but would be easier if you could select specifically from a drop down which light you want to use. But one problem I ran into is that if you have a scene setup with multiple…
Man... This shader is sweet! Check the "Rim Map" texture input. Its not working on my end at least. When I plug in my mask it does nothing. I had to photoshop/mask out the rim in the interior areas. But what you see here is what I was after as far as the rim. I jacked up the settings on the rim way past what the slider…