ALL THE SHADERS!!! Diffuse roughness! This shader is designed to extend Toolbag 3's base diffusion model to allow diffuse roughness. It includes two models: Disney's diffuse model by Brent Burley (Oren-Nayar) diffuse BRDF by Shree Nayar and Michael Oren You can use a custom roughness input for the diffuse, or use the…
https://gumroad.com/l/iQYA My channel display shader for Marmoset Toolbag3 is up on Gumroad for free! This shader is meant to mimic the Marmoset Viewer channel display feature, allowing you to post detailed breakdowns of your materials in high resolution. Sorry if this is in the wrong place mods, i know there's a user…
https://gumroad.com/products/iQYA - ToolbagCustomChannelDisplay_V1.01 - * Changed the way normals render, so that they more effectively display your normals! * Added tickbox so you can display your normal texture map as-is, if you choose to. * Managed to get rid of "ghosting" from Albedo into other channels when using skin…
Hi almighty_gir your toon shader is really cool, Is there a way to get white specular highlights like the ones my character has in his eyes? (thess are painted on the diffuse) Am not using ambien light cause I just want flat colors, on the shader I have anabled Higlhlights and added a Highlight map but nothings happens, do…
Just tried out the Cell Shader! It's great! A few feature requests: - Separate line thickness/color controls for internal lines vs. silhouette lines - Control over the "threshold" to determine where to draw the internal lines based on normal strength. - Option for line color to be derived from underlying/nearby pixel…
Hey Lee, I had a go with this and have some notes: UI: This is sort of hard to use because there isn't much reference to the user for what 0,1,2, etc mean. I talked to Jeff about adding a dropdown but that isn't possible atm with the shader system. I'm not sure if there is an alternative way you could present this that…
Gir: Thanks so much for hooking us up with this shader! More control over the outline parameters would be my main request as well. I see that you have "Use Vertex Normals as an option for the overall effect. It would be cool if you had "use Vertex Normals" as an option for JUST the outline effect as well. This way, if you…
@pior it's likely because normal maps are sampled in linear space, i can change it to gamma easily enough, just wanted to confirm this was what you wanted. @EarthQuake, thanks for taking the time to test and give feedback man, i appreciate it! UI: without dropdowns there's not much i can do, i did play with the idea of…