@pior it's likely because normal maps are sampled in linear space, i can change it to gamma easily enough, just wanted to confirm this was what you wanted. @EarthQuake, thanks for taking the time to test and give feedback man, i appreciate it! UI: without dropdowns there's not much i can do, i did play with the idea of…
Hey Lee, I had a go with this and have some notes: UI: This is sort of hard to use because there isn't much reference to the user for what 0,1,2, etc mean. I talked to Jeff about adding a dropdown but that isn't possible atm with the shader system. I'm not sure if there is an alternative way you could present this that…
Great update man! I noticed that the shader sorta "picks" a light based on the last one you turned on or messed with in general. Which is ok, but would be easier if you could select specifically from a drop down which light you want to use. But one problem I ran into is that if you have a scene setup with multiple…
Sorry @almighty_gir , I was looking for the Cel Shader! I've just pulled it down from Gumroad but it's still dead. @radiancef0rge could you explain a little further? I've tried googling but I can't find any reference for shader coding in Toolbag (only Python). Ta! ---EDIT --- Never mind! I downloaded the channel shader…
Regarding the numbered input : personally I quite like the slider control because it makes it so fast to cycle through modes for review. Maybe it's just a matter of adding an explicit comment block in the UI, clearly stating what each mode does ? Like this (don't mind the names and order, that's just an example) : That's…
Gir: Thanks so much for hooking us up with this shader! More control over the outline parameters would be my main request as well. I see that you have "Use Vertex Normals as an option for the overall effect. It would be cool if you had "use Vertex Normals" as an option for JUST the outline effect as well. This way, if you…