Hello. I want to introduce you the "Old Fund" location, which is based on the principles of material layering in Unity. On this work we wanted to check how convenient it is to work with a material layering shader from the Allegorithmic, and the result was impressive. Due to these technologies, the work has turned out to be…
Thanks @shabba I added more rust on the car ) And thanks @Ai_ ( Andrew Indrikson) for the buildings in the far plan More images on the UnityConnect page