Connect the heightmap's channel to the alpha of a LERP node. The LERP node sets what number is your highest value(white) and lowest (black) By default it has 1 and 0 so you just plug it to alpha. Then i guess you could multiply the outcome with a constant 1
I tried this but I could not find any updated documentation about it. Which node are you talking about exactly? I got it fixed and have a nicely displaced material now. I imported a tesellated plane. I know this comes with high performance costs, especially when I make a whole floor tesellated, but my scene is gonna have…
Thanks for offering your help, really appreciate it. I actually did it like this: Taking a Smart Material and turning off every effect in the stack to modify the base. And then I worked my way up and tweaked the effects and deleted or added some. And I also always saved some basic Materials or Masks that came across while…