Hey guys! So im having this issue regarding topology and Zremesher. I was wondering what is the best way to create sculptable topology, to be able to get it to a final stage. I did a couple Zremesher experiments before going into Maya to retopo. The best i could come up with is a relatively dense mesh that has even polys…
@Babuira you have some interesting approach, sculpt looks a lot like ancient greek sculpture I have only 2 things as suggestions : - leg/torso relationship : MP(middle point) YMP(your middle point) you can try reducing distance between this 2 points - over all gesture : your model right now is in a medical condition…
@Babuira I follow the exact same workflow as said before: to sculpt the major forms, to duplicate the sculpture, to make the retopo with Zremesher or QuickDraw in Maya (great tool) and then project the details from the original sculpt onto the new one in Z. @OniRice great work so far. Like so much how the head is looking.…