Your UV layout is the problem. It's pixelated because you're wasting the majority of your texture space. The fewer pixels your UVs cover = the more pixelated your textures will appear.
Hi All, Hopefully someone can help me! I've modeled a basic pipe (you will actually see through the images that I have redone it a few times, changing things to hopefully find a solution). The problem I am having is that no matter what I do, I am getting very pixelated textures when up close. I am using 2048 for my maps…
Thanks for the reply PolyHertz! Do you have any tips for how to lay this out? I've placed it to get even pixel density across the major pipe area, though I do have bad seams. Should I chop the pipe up into smaller sections and make them larger on the UV map, then use a triplanar projection for the metal material?