Glad to help! For lack of metalness, I'm not sure what to suggest. Be sure you're using the standard redshift material, they have many types. https://support.allegorithmic.com/documentation/display/SPDOC/Redshift+for+Maya I forgot all about this and that's where you got the _f0 from, and was made for an older redshift…
I am very close to tearing all of my hair out. I've sort of neglected the whole texturing process for the majority of the time I've been doing 3D animation. I recently started using substance painter, and my general workflow involves Maya, using Redshift renderer. I painted this chair for a uni project, and exported all of…
Please, please consider using paragraphs. And what is the BlackLeather_f0 map? I don't see that in your SP texture sets. I've been demoing redshift the past week, I'm pretty pleased with it, especially the speed. So here's the setup: Roughness, Normal and Height file nodes are set to Raw, the others are sRGB color space.…
Sorry, yes I was in a bit of a rush when I posted this so that explains the lack of paragraphs, apologies for that. I'm normally better at articulating myself but I was in a blind panic and under pressure lol. I had read the same regarding changing the fresnel type to metalness, but there is no option in my version of…