For those people who have problems with zbrush opening a new instance of maya per zbrush->maya GoZ go to zbrush => preferences => init zbrush. Finally everything is working !!!!
jRocket, I also always preferred to just use fbx/obj to import/export, but I've found one case where only GoZ provides the appropriate solution: when trying to transfer creased models from Maya to Zbrush, the only way I found that the transferred model in ZBrush respected the creases was if I used GoZ. I'd seen posts…
Sorry to venture off topic, but GoZ seems to cause nothing but problems for people. I have used fbx/obj import and export to go to and from zbrush for years, and I haven't had any problems. Is there a reason to use GoZ besides convenience?
I'm using maya 2018( but should work with other versions if you have this problem) The trouble I was having was I could send from maya to Zbrush but not back, it's true having either mental ray installed or switched to arnold in the script helps, for those that have the same issue as I did I just added another existing…
http://docs.pixologic.com/user-guide/zbrush-other-programs/goz/target-applications/ Disclaimer -- it was a while ago that I did this, so I can't help you further. But my main point was, it does work. I think I had to spend a bit of time troubleshooting as my original path was to Maya 2017, but in the end I remember that I…
keeps opening up a new instance of maya. what do? EDIT: solution found https://miloblogger.blogspot.com/2010/09/some-gozbrush-issues-solution-in.html Open Maya, now you can see the GoZBrush shelf in your Maya shelf. Open Shelf Editor, select GoZBrush then change to Edit Commands tab. Just add one more line below the first…
The problem I have is that maya just won't fire up gozMaya.mll :( Zbrush's goz seems to run maya 2018 but also sends no data back. Everything seems to work in 2017 but 2018 just won't recognize the plugin no matter if i browse for it or copy it into the plugin path. Is there a different version of gozMaya.mll that I am…