keeps opening up a new instance of maya. what do? EDIT: solution found https://miloblogger.blogspot.com/2010/09/some-gozbrush-issues-solution-in.html Open Maya, now you can see the GoZBrush shelf in your Maya shelf. Open Shelf Editor, select GoZBrush then change to Edit Commands tab. Just add one more line below the first…
kokujinnootaku You forgot something vital to explain.. You gave unfinished information. Step 4) Lastly, copy the gozMaya.mll into the C:\Users\<YourUserName>\Documents/maya/2018/plugins file. Where do we copy the gozMaya.mll from ????????? In C:/Users/Public/Pixologic/GoZApps/Maya/ we have 4 folders. Maya15, Maya16,…
This actually works but you have to do a few things first. 1) Instructions: Go to path "C:\XXX\Public\Pixologic\GoZApps\Maya" Locate GoZBrushToMaya.mel, copy and rename the copy GoZBrushToMaya.mel.bak Open GoZBrushToMaya.mel, replace this section: // GoZBrushToMaya requires Mental Ray plugin. if (`pluginInfo -query -loaded…
Finally got the damn thing to work. I copied my gozMaya.mll to c:\<programs>/Autodesk/Maya2018/bin/plug-ins and the darn thing loaded. plugin information (i in circle in maya plugin manager): plug-in version: 2017 For api version: 20180000 size: 169 KB (172 KB on hdd) Export works both ways...was about to give up…
I'm using maya 2018( but should work with other versions if you have this problem) The trouble I was having was I could send from maya to Zbrush but not back, it's true having either mental ray installed or switched to arnold in the script helps, for those that have the same issue as I did I just added another existing…
The problem I have is that maya just won't fire up gozMaya.mll :( Zbrush's goz seems to run maya 2018 but also sends no data back. Everything seems to work in 2017 but 2018 just won't recognize the plugin no matter if i browse for it or copy it into the plugin path. Is there a different version of gozMaya.mll that I am…