Hello Polycounters, Maya no0b speaking. I'm using Maya 2016 at work for my retopos, and I am wondering if there is any way to show the wireframe on an object (and only this object and not the whole scene) while using any of the sculpt brushes to modify it's shape. Let me explain the why for those who care: The "make…
1) I've never found a way to do that, it's all or nothing it seems. 2) You could apply a semi-transparent material to your retop geometry. Sculpting tools will override that. No way to control Z-Depth, sadly, the best we can do there is to bump up the near clipping value on a camera a little to avoid some z-fighting. If it…