Thanks for the feedback. Good, bad, or indifferent, it's always welcome. A few points if I may. 1 - I'm Irish, so by nature we don't ever 'Hollywood' it up. And I certainly won't be pretending to be 'more energetic' any time soon. 2 - I work 60 hours a week. Spend about 20 hours a week on personal work. And put these tuts…
thank you for the time you take to write these replies. I don't take it personally , i am not here to argue with anyone and i kinda felt bad that one thing i said came out perhaps in a negative way. I understand you guys didn't have youtube or many sites giving info on the subject but i dont think you had so many…
Well, you've missed out on all the fun of straight-ahead animating a walk cycle by directly manipulating manually selected groups of vertices, frame by frame.... :) Ye 'olde workflow consisted of: Modeling Unwrapping Baking Texturing Rigging/skinning (when it was supported - see above) Animating And finally.....the…
In a real time application, usually adaptive tessellation is used. What this means, it that it will only tessellate certain things inside a radius from the camera, so further things stays lowpoly as long as needed. This means only a small portion of the scene will be tessellated all the time. Anything that needs to be,…