From what i've read here and there, the biggest new feature seems to be a circularize script. Max, Blender and Modo are no longer valid competitors with such a huge innovation :)
I came across this looking while up some symmetry stuff, it should be a good tutorial/example of using the new Dash script despite the age. (apparently it got added in 2017 but i skipped that release) http://vimeo.com/106496966
yes, for me, the extra steps of doing that for each mesh is a pain. i have scripts to speed up the process but you cant just move the objects around, you need to go into a component mode to move the object around and see it on the other side, messing up your pivots.
Yay Harden edges along texture border You can now easily harden all polygon edges that lie along a texture border via the Soften / Harden Edge command or cut seams along all hard edges by using Auto Seams. YAAAY Convert to Contiguous Edges You can now use the Ctrl + right-click marking menus to convert the current…
Not really a huge omg release in modeling terms, but global symmetry sounds fabulous! Tension deformer is hot shit too! Nice to see more UV love, the MASH scatter and circularize are nice to see natively though we've had scripts for all this. I'm sad to see the legacy viewports gone, but it sounds like VP2 has a lot of…