Thanks for the advice everyone. I spent a lot of time yesterday reading up and learning about Texel Density. I believe I am starting to understand how I should be texturing my walls and floors of my level. Came across this "tutorial" (more or less) that really explains the subject of Texel Density well.…
Keep texel density in mind when doing that. Don't want to accidentally make something way higher resolution than it should be. I believe that is a common technique when working with tiling textures.
The important bits aren't very complicated.Let's say you have a single 2k texture, and two models of a flat plane that are both the same size.The UVs on one plane are laid out to cover the entire texture.The UVs on the other are squashed down to cover only half.Since the actual plane models are the same size, the second…