One way of splitting a model up is by logical real-world counterparts. This is pretty much a basic tenant to follow when modeling. So the frame is made from wood? Split it to elements based on that: the main block/the acorn finial/the moulding/etc. There are still loads of tris you can optimise. The inset region can be 2…
Hey guys! Thank you all so much for your help so far! I went back and edited things to try and make it better! I split the inset part into its own piece and collapsed a lot of the edge loops down, tell me what you think! Could it still be a lot better, or would you call this a successful static mesh model for a game? Thank…