That was my thought with the cinematic camera. The circle DOF, thats why I was asking about it. After this, I would check out the screen percentage settings in those post process volumes.
must be an early color film camera recording to 8mm if so... ;) but no - not sure - i'm just the asset monkey. engines are the devils work! :s so, it's the normal 'perspective 'viewport camera that exhibits this behaviour. neither game view nor cinematic preview are ticked from the dropdown. game looks identically blurry…