Hey DXDen, glad to see another taking a stab at foliage. Get your foliage material up when you can, that's going to be a primary working place. Majority of the effect comes from that. Google for foliage in unreal, you'll get a lot of resources. Simple things, if you haven't already set them: Blend Mode: Translucent Shading…
@Butthair Thanks for your reply! So if I understood your post correctly, using "Masked" Blend Mode, "Two sided foliage" shading model with "Two sided" checked is not the correct setup because the engine won't use the normal map. Please correct me if I understood wrong. So a better workflow would be creating a model that…
Hello, thanks for your quick reply! So, let's go with the first plant, this one: Here's the wireframe of the mesh, you can better see it on the left side of the screen:Basically the plant consists of two leaves duplicated several times, scaled and rotated. As I said before I'm not good at modeling yet :sweat: . This is how…