Updates - added a weld seam to the Turret domes, textures the wooden crates, added some volumetric light from the headlamps, added more minor details e.g. hinges to panels, added a Rust mesh decal over the top of lower parts of the Hull meshes, some changes to the railings, and I blocked out some additional props (motor…
Hey people I have (yet another) UE4 project (that will inevitably get mothballed and forgotten in the future) hugely inspired by the behemoth tank in the Battlefield 1 DLC, and BF1's train behemoth itself. It's been quite a quick turnaround so far, with most of the work shown being done over a long weekend with my place to…
Thank you very much for it! It's indeed very helpful for little artists like me :) I have some additional questions just to clear things up for me a little! So in short, you basically use a tilable material on the main mesh, which has some floating planes above it to add decals like the seams and bolts? I have never worked…
Glad you like it :) Essentially yep, just tiling textures with floating polygons, and the details (buffers, weapons, etc) are just gonna be standard props. The trick is to approach something this scale in almost the same way you should approach texturing (and material-ing) and environment - good materials, blending to add…