2004 is when I'd first opened Blender, been hardsurface (mechanically) skewed modelling ever since. Now I've only recently taken up games dev again after a 4yr break self learning VFX asset production techniques which translate quite easily via some core aspects into realtime workflows i.e contigous geometry, optimised…
Don't get me wrong. Sometimes I am lost in pushing polygons, in a good way. But back then the only modeling method I knew was lattice modeling. And of course there was no dedicated source of modeling instructions. As for now, modeling is fun as long as they are boxy models with few smooth edges. I mean I am still…