I have been searching over some informations on internet how to make world of warcraft or wow-like style models and textures. I could not find public documents or .pdf files that are officially published by Blizzard. For example - Steam has official .PDF file and tutorials for their Dota2 models, textures even shaders.…
Blizzard mostly does not publish their workflow. But there are a few resources around. Faf posts things now and then. http://polycount.com/discussion/125737/texturing-siege-of-orgrimmar-wow/p1 Orb was hired by Blizzard after this art was made. http://wiki.polycount.com/wiki/OrbCrasher More similar tutorials here.…
You have all the technical resources you need, and you already know how to use them. No extra tutorial will help at this point - what you need to do is to practice plain old painting. That is to say, understanding color, value and edge relationships for what they are - regardless of the tool or process used to generate the…