https://www.youtube.com/watch?v=jygEC-Nxpvk Hello fellow poly pushers. A little background on me: I'm a 29 year old artist most recently working in the film industry doing paint work on 2D and stereo 3D films for about 7 years. My passion was always in game art and design, I was making full games in Game Maker 15 years…
Small update on some things. Testing out a re-topologized version of the model before I go and finalize the details in Zbrush. Obviously the main hero character is the centerpiece of this project so I'm really putting a lot of effort to make sure I don't settle for a bad design. Once the hero is finalized the rest of the…
https://www.youtube.com/watch?v=y-ORWo_hi-4&feature=youtu.be Been a couple weeks since the last update, I completely redid the legs and arms, and built a base mesh for the cross Jetpack. I still want to redo the torso piece but otherwise I'm pretty set on the mechanical stuff for now. I have to just accept it and focus on…
Working on some light and color art direction for the game. For fun I'll start getting a character controller in there too and test the camera and how I want the player to move.
Still going through the rough concept phase with this guy, trying out different shapes. I'm starting to feel good about the legs, but the torso and arm still have a ways to go. Can't wait to finalize the design so I can do the modelling and get him textured.
https://www.youtube.com/watch?v=Dof1mb7GfiM&feature=youtu.be Another update to the prototype to cap off the night. Implemented a smooth camera switching mechanic and some simplistic lasers to see how it looks in perspective. TONS more work left but feeling good about the progress. I won't be making the gameplay very…
https://www.youtube.com/watch?v=k6LwebvcIRY&feature=youtu.be Quick prototype getting some of the very EARLY character and camera stuff in place. Very rough but helps to keep the project in perspective and keeps me hyped to keep going. At this point I'll turn my attention back to the main character and start really getting…
Decided to take what I have and do a real quick game test. So I ZRemeshed, did a UV Master, and a quick bake in Substance Painter to get the asset up in Unity. Here's some scenes, the game will have 2 camera options that can be toggled between. An over-the-shoulder 3rd person shooter view, and more of a sidescrolling view.…