Hello Guys, I am currently working on my Bachelor Thesis for which I am developing a textureless workflow with Unity and MayaLT. I wanted to push as much Vertex information into the modell as possible. As Unity supports only one Vertex Color Channel, I am running into problems. This single Vertex Color Channel is color and…
What I did was just some selection. To be honest, I dont really know how the guy at the unity forum did save the vertex colors into the uv layers. I hoped that someone could explain it to me and may give me a solution for a MEL script. If it's not possible, it isn't a problem for me. It was just a thought in my mind, that…
What are you trying to do in the above script? Right now I can't really tell what you are trying to do with it. I don't follow this - vtx color is a float4 and uvs are a 2 axis coordinate. In this circumstance what I believe you'd want to do is convert your selection from vertex to uvs then set one of the coordinates of…
This should work. Some untested code: cmds.select(cmds.polyListComponentConversion(tuv = True))<br>uv = cmds.polyEditUV(q = True) Then transform 'uv' to U=1,V=0, then transform the inverse selection to U=0,V=0. I've stored various things into vertex colors and UVs. On my previous project I stored transforms for morph…