Here I'm just adding PNG in attachments as a layer with ColorDodge to a screenshot of our gamescene in Photoshop. But I don't understand how to make it mix with other sprites in scene like this in UE. Can you show me an example of how ColorDodge function is used in some material in UE? Any tutorial?)
So you're trying to Color Dodge the color, or in your recent example the PNG, on top of whatever is in the scene? It looks like you were on the right path then using the Post-Process shading model. The only issue is the SceneTexture node should use the PostProcess input. I forgot the name, but there's a couple of them,…