@Leonvb if you're gonna be doing more hard surface elements and items in the future, you're gonna really want to read this. So you don't have to SubD model everything. http://polycount.com/discussion/168610/proboolean-dynamesh-hardsurface-workflow-tutorial It's in Max, but I'm going to tell you to find the Ktools or AM…
OK! This is great! Thank you for explaining to me. I will start spending some time on that as soon as I have some time. A week ago I was only trying to see if I have a real interest in this. And at the moment I really feel that this is something I can enjoy and build a future with, thanks to all the feedback. Next I will…
I was unable to get hold of the ktools and an modeler tools for boolean, simply because I don't have the money for plugins or scripts at the moment. However I used 3ds Max and Zbrush and within a few minutes I got beautiful results on a simple model. I was extremely busy so far this week so I did not have much time to work…