Hello! Can you help me figuring out the problems of these artifacts above? Picture #1- Is it due to wrong vertex normal? Picture #2 - Same as #2? Picture #3- Why is this happening? Should I create my custom cage? If so, how do I hijack custom cage in Maya (In bulk)? Thank you!
These are all cage issues, m8. Always make a custom one for such advanced shapes. Google will help you with both the "how" questions. #1 - skewed details due to vertex normals pointing at weird places. Weird=/=wrong tho. #2 - is the same as #2, yeah, but without seeing your highpoly IDK what's going on. #3 - Ray distance…