Only thing I can suggest is in your asset breakdowns be sure to show some wireframes on some assets so employers can check the model. I've always been told they like to see things in this kind of order: 4 - 5 beauty shots of completed environment. Asset breakdowns - Final, wireframe, texture sheet At the end possibly have…
I would also say: add breakdowns, wireframes and texture sheets. This will help recruiters to get a better view of your skills and workflows. Also if you work on a project (like The Surge), it's also gppd tp post the props/characters you did for the project. Otherwise the recruiter didn't know which part of the project you…
@TeriyakiStyle Yeah, you might be right, will keep that in mind for the future :) @jewski-bot Thanks for the feedback! I have heard the feedback on the texturing of the guns a few times now, will go back and work more and the texture and also create some wireframe shots while doing so. When you say everything except…
Okay, I'll take a stab. All in all, I think that you have some really nice work in your portfolio and certainly you aren't lacking in content. What you might consider is showing some wireframe passes on both high and low poly assets to give insight into how your models are constructed. Some pieces look better than others.…