@kwagner I too had difficulties setting it up but I was able to do it still. What I did was for the rope spline, I used the number of points subtract 2 and use that to get the location and tangent of the splines to make the geometry, but there's lot's of tutorials for that. The lantern is a part of the blueprint, I had a…
@Zlivingston Np :D Bend is your friend though sometimes you gotta know if you should bend first or bend after xD That bot is looking so good Make sure your 8-sided cylinder has the size as close as possible to your high poly, also make sure to smooth the edge normals (it's on the shift right click menu while on an edge)…
Yes, among other things. There's a note on the side, and also the freezer box drawer is right above the main door, coupled with the impression that the handle looks like it would be for opening a fridge. :)
@Quibees I was going to give it a shot but have never done hand painted texture and got intimidated, and you have done a very beautiful work so far! I am having a blast with the cabin in UE4. I added some assets, only the astronaut suit left then the final tweaks. Though I am having some problem with the opacity on the…
Above is a pic of the low polygon model (left) and high polygon model (right) It's not too difficult to make as most of what I do is go around eliminating edgeloops and faces that won't affect the silhoutte drastically. And for below, I've got the first baking tests done in Toolbag 2 with AO, Surface ID, and Normal maps…
Hey everyone, so here's my progress so far. Nothing to brag home about yet =P I had a tough time determining how close to stay to the concept art. I especially had trouble determining the (I'll call it a restaurant?) entrance of the restaurant. It appears to be asymmetrical in the image, but when I put my camera in front…
Odd, I must've somehow merged his site with the Art Station page. Here's the corrected link: https://www.artstation.com/artwork/bm8Ro @kwagner, Kim, you must've posted your new pics when I was typing my critique and I didn't see until the day after. In any event, yes, I was concerned with the scaling. If you're having…
Hello guys, I'm new to environment modelling, I have no clue what to do, but I am drawn towards environments and hope to specialize. May I learn a lot from you guys, I've also been reading a lot, that's nice, also I've read I really have to get better doing textures and UV and get better at understanding how UVs work in…