@Zlivingston first of all your circle contains alot of verts. Try working with a 8 vert circle, so that you can fit it in these 4 faces.I believe the easiest way to do this would be to pick the vertex that you want to be the center, and chamfer it.This will produce a square. split the edges of that square in half,and…
@Zlivingston if the camera is coming out of the robot's head and there are no indentation (like the examples posted by @FinnIsengardt and @"philipp.bogdanovskiy" why not make it a floating geometry? :O I believe the normals will bake quite well if you know what you are doing, are should it really be just one solid…
@Larry I'm not here yet so my method of unwrapping might be different once I get to that part, but I would say to do a cylindrical unwrap for most of the body, and leave the very top part of the head as a separate circle, like this (sorry for the crappy drawing) : I must admit that unwrapping a cylindrical object in a…
@Zyhael Thank you very much for showing me your method on the 24 sided cylinder! Whoever told me to "bend that Beast" thank you! i don't see the post anymore but it defiantly sent me in the right direction (i like the bend tool)! @Mahelix Low poly bot is looking good! are you looking to add normals to that? I tried using…
@Quibees I like your color scheme! i was curious if you were going to make the base of the throne (the gold) a little more reflective? i noticed you have done some highlights on the upper part of the throne. there isnt enough highlight at the base is all.... @jewski-bot i would recommend adding a gloss map to your wood…