Hi again @Apocrs1980 For a well and more complex retopo, I do it on Maya with quad draw, which I'm so comfortable with it, and when its like a simple object I do some times in Zbrush, just when its a simple objects. Another tool (which is a plug-in) I use Diamant Tool for Maya, which is sooo!! useful for me to model, tweak…
This is awesome. The Sculpt, the modeling and the texture painting is really nicely done. Did you use Photoshop to paint the texture? or did you use something like 3DCoat to paint it? Really interested to know your workflow :). Great work!
Another character that I maide in my ''Free time'' :p concept art, 3D sculpt (just to play and establish the proportions, not for baking maps) , low poly and the hand painted texture. I really enjoy developing this kind of characters and textures :blush: I made this 3D sculpt in Zbrush just for establish the main shapes…
Hi @Ozz14 Thank's man :blush: I'm glad that you like it. About your question on how much is it take me to do all of this, I made this character in my free time, but I can tell you that it can be around 2-3 weeks from 7-8 hours per day. But I know that at the begging maybe it could take longer, specially on people like me…
Hi @Glode Thanks! I'm really glad that you find it interesting :blush: And sure, I can let you know all about my workflow :) 1 -Get a nice concept (which in this case I made it) with an interesting silhouette, proportions and color palette. 2 -Block out the overall shapes and a little bit of details on a 3D sculpt (in my…