Hi all, I was wondering if it would be possible to have support for Maya tangents inside of Designer + Painter. I notice that there is a mikkt and unity.dll right now, but not Maya. Thank you!
In Maya, the default vertex normal method is "Angle And Area Weighted", and not supported in Substance. In the Maya preferences > Settings > Modeling, switch vertex normal method to "Unweighted", Or in the object Shape > Mesh Controls, switch vertex normal method to "Unweighted". Now the normals are concistent between Maya…
Autodesk published code for computing tangent spaces the Maya way (thanks Polycount wikis) : http://download.autodesk.com/us/maya/2011help/index.html?url=./files/Appendix_A_Tangent_and_binormal_vectors.htm,topicNumber=d0e227193 Also, FWIW, here's the (different) 3DS Max way:…