OoOoHHHhhh i also wanted to add that the chipping on the suppressor looks good as well and you should add a little bit more of it in areas where the suppressor is gonna bump into shit, it adds a lot of character and looks zesty
@Thanez Oh, nice! Didn't know that! Thanks. It makes sense the bake would add information on the body too! :) So, doing this I can optimize both the inner area of the oval insets, and the bolt lips, right?
Hi @jaker3278, thanks. I'm not following the common highpoly>retopo workflow but instead I'm modeling this in reverse order (I tend to have different approaches depending on the project). Anyway, at the end I'll just duplicate the lowpoly model, add bevels, and use the new highpoly for the bake.
and also i think you should add bevels at those places in your low poly aswell, if you have a look at modern real time weapons they will have bevels on the low poly. The silhouette will be greatly improved. normal maps will work but will be greatly helped with bevels on low poly.
Reopened this old model and redone great part of it, I wanted to add everything I have learned in the past 8-9 months. Fixed a few errors, remade/retopo'd some pieces, made a cleaner bake, and redone textures from scratch. Total tricount went down to 37k (from the original 42k).
Hello fellow polycounters, not much work these past weeks, so I decided to make a quick piece for the portfolio in the hope of improving it a bit. Also needed to take my mind off a bigger personal project. I decided for a real life weapon, since I have never done one and the complexity seems interesting and challenging.…
I really hope you're planning on pushing the textures even more. You've got a solid base going, time to go to town and start adding some cool details and good spots of roughness/color variation. I'd also try adding some colors to your metal so that when light begins to hit it, the colors will read and it'll look sexy as…
First of all, I'm learning so much with this piece. Just wanted to put it out there. So, been very busy lately but I have managed to clean the lowpoly a bit. It's roughly 30k tris for the main weapon, 40k with full accessories. As it's evident, I have been very generous with curves and cylinders to get as much quality as…
I'mma give it to you straight. This is a good model that you've done. Well job'd! I'm enjoying the entirety of it except the m4 stock adapter piece. It looks blobby and lacks definition in it's shape as if you didn't have good references for it, #sorry. Mspaint is the shit, yo. The weakest part of this is the…
@Polygoblin Thanks! I was of course joking, I learned that criticism and feedback are of paramount importance to grow and get better, and I don't mind harsh and blunt ones either, since even the worst ones always contain useful information. :) @Thanez Wow! Thanks for the thorough feeback! 100% agree with red and blue. I'll…