Hi, I'm a bit confused what corresponds to alpha blending in UE4? "masked" = alpha test. But I'm looking for a way to use greyscale masks, not only b/w masks in UE4. Thx
I switched to "Blend Mode = Translucent" and "Surface Forward Shading". Now I'm looking for a way to get transparent shadows like in the "Masked mode". Only found something in the docs regarding particles. Thx