Hi All, I'm trying my best to understand how to replicate two styles
of UI in Unreal Engine. The first being the FPS mode and the second being the
spaceship cockpit. My inspiration is Star Citizen since I think its simple, to
the point, and looks good. Star Citizen FPS https://youtu.be/F0r7BaKK9Cg?t=173 Star Citizen…
There are 2 types of umg widgets. Screen space, and world space. The cockpit ones are world space. To make the helmet ones curved, you could try the same thing or just make a curved texture? For the rotating thingy, just use the "rotator" node instead of using a flipbook.
So I'm assuming the world space ones are just placed in the world? Do they need a plane to sit on? How would I go about getting the materials? Is it possible to create materials like for a normal object, using panner nodes, lerp, etc?