Check out ProBuilder - Gives you the equivelent of 3ds max's editable poly + uv mapping and various procedural primtives etc. https://youtu.be/a8JOk8nuK0k https://www.assetstore.unity3d.com/en/#!/content/3558 Basic version: https://www.assetstore.unity3d.com/en/#!/content/11919 Progrids:…
Can you explain what this means? My understanding of 1999 era game lighting was: it's dominated by the use of generic point lights (with or without cast shadows), with further lighting being handled by either manually painting it in via textures or vertex colors, or they baked the lighting with an offline render. Any…