Retopoflow 2.0 is currently actively being developed, no release date/pricing is out yet. And there are hints that there might be some Retopoflow demos at Siggraph this year. Regarding Blenders UV tools; watch this video called; UV unwrapping gets an overhaul https://www.youtube.com/watch?v=PLUoLQUK3-s there is also a UV…
That tool definitely looks like some of the best I've seen. It's already two or three years old though, and I don't think they've been doing much if anything to advance on it.Also, it's in Blender, which balances out that high-poly to low-poly workflow by having some of the worst UV mapping tools and no plug-ins to improve…
Hey! Designer of RetopoFlow here. Like @myclay said we're working on RetopoFlow 2.0 right now. It'll be a free upgrade for all 1.x customers and will continue to be available via the Blender Market: https://www.blendermarket.com/products/retopoflow We're hoping to demo an early alpha version at SIGGRAPH next month. The…
Whoops, I never got a reply notification. Existing UVs will be maintained, no worries there. In 2.0 we're writing directly to Blender's edit mesh, using the BMesh API. The one thing that likely won't be supported is translating Vertex location changes over to the UVs while modifying via RetopoFlow. It's likely possible…