You can do the wrapX technique in Houdini apprentice for free http://forums.odforce.net/topic/28907-wrapping-geo-like-wrap3/#comment-164288 And you won't just be limited to 'wrapping' polygons :wink:
Bummer that Houdini Apprentice is only for non commercial work. I regularly use Wrap and WrapX and can only recommend them. Combining Wrap/WrapX with Retopoflow and other plugins/programs is a sure way of finishing the Retopo step much faster. Here is an extreme case I did recently with Wrap. (please excuse all the…
You have a couple shrink wrap tools in Maya that you can use (best when doing components of a model - arms, fingers, leg, foot, chest - then bridge the transitions. There is also a plugin called Wrap-It (people use this?). Maya also has quad draw which you can use on a live surface (your decimation zbrush sculpt). You can…
@myclay I installed the wrap 3 trial last night as I was Impressed with the vids. The experience, however, was far from impressive. First I tried wrapping a headscan of my own(1mill tris) to their default head basemesh. The sim ran so long that I had to leave it overnight and this morn it had crashed. So I went to a…
Well, of course it can't. Wrapx is a dedicated tool for this specific purpose. But with a little manual work (oh, that dreaded expression these days) and knowledge, ZB is more than capable in this regard. And doesn't cost an extra 400. Obviously it makes sense for studios to use Wrap but lone artists who already have ZB…
Have you checked, that the basemesh is added into the first socket of your Wrapping node? It is recommended for quick computations, that your basemesh has not more than ~30k polygons since the more polygons your Basemesh has, the longer the computation time is. According to the developer, a 100k basemesh might take up to…