I was referring to the polycount thread and the video that cover face weighted normals rather than the reddit link to the star citizen post. Let me see if I can better clarify. *setting the normals manually across your "final" mesh using something like 3ds max's normal editing tools In this case the "high poly mesh" I'm…
So, I made a new scene to try this out again by creating a very similarly constructed cube (using add and not the default, though I'm pretty sure none of my objects in my other master file were built with the default cube as my startup file doesn't have a cube. it has an ico sphere) and well.... it just works now? I…
@pior That's pretty much the gist of it. For the most part it would only be necessary to run the face weighted normals script if the proxy has any normals that are set incorrectly. I think I may have found the solution to my problem though. I did another test on the data transfer target mesh and it seems to be topology…
In non blender terms, in what order are you doing this. Are you applying the FWN script first then doing sharp edges, or the other way around? Because it looks to me like it's not taking your sharp edges into account at all. I agree with pior about not being sure of the purpose of a high poly target. While this workflow…