Followed the tutorial, worked fine for myself, I get what you're trying to do now. So the modifier stack is just a way to replicate FWN without using an external script - you want to do it this way for sake of non destructive. You're using highpoly and lowpoly in regards not for normal map baking but rather lowpoly to…
Hey @pior ! Okay, so in short I'm attempting to implement a method for blender and FWN discussed in the thread here at polycount on FWN that I linked to in the op. The idea is that by using a low poly version you can circumvent having to set the normals manually throughout the modeling process and the data transfer…
@pior @Zeist Actually you both are right to be apprehensive of this method. This is the first time I've attempted using face weighted normals in this way and I do agree with your criticisms of the proxy model method. Its just as you say Pior, that the SC and AI teams undoubtedly were not using anything like a proxy and…
I think we're at least talking about the same chapter, maybe not the same page haha. The workflow I'm referencing specifically does relate to face weighted normals and running a fwn script to recalculate those normals. However, it is exactly that video that I posted when you asked a few comments back that implements the…
@pior That's pretty much the gist of it. For the most part it would only be necessary to run the face weighted normals script if the proxy has any normals that are set incorrectly. I think I may have found the solution to my problem though. I did another test on the data transfer target mesh and it seems to be topology…
In non blender terms, in what order are you doing this. Are you applying the FWN script first then doing sharp edges, or the other way around? Because it looks to me like it's not taking your sharp edges into account at all. I agree with pior about not being sure of the purpose of a high poly target. While this workflow…
That's correct, I'm intending to avoid baking normals as I want to us fwn with modular components. I may have found my solution. I'm seeing some interesting/promising? results with adjusted topology. So we'll see if I can get this method working. Otherwise I'm going to have to go down the normal fwn route of simply…
I'm not sure from your image if you're implementing face weighted normals on the model, but it sounds like from your suggestion that I would need to split parts of my model out and then rejoin them. I dont think this method will work as I'm trying to create these pieces in a non-destructive fashion. (semi autonomous) it…
You could alternatively try the old way of creating sharp edges via using edge split. Run your FWN script. Then select your edges and edge split, should work, hopefully? I'm basing this of my bare minimum knowledge of Blender right now. This should not make too big a difference if you're doing this in real-time, since I…
"data transfer is what is grabbing the Face weighted normals from the low poly copy of the mesh and forcing the normals on the high poly to adhere to their tangents" I don't understand what you are trying to do. So : what exactly are you trying to do ? Please describe your end goal as succinctly and precisely as possible.…