@Axi5 Yep, I've noticed that too after your first advise. Those areas where vertex normals had wrong direction produced artifacts. Made a gif for clarifying.
@Axi5 You can add the integrated one to the UI in any layout using the form editor; no need to keep the old install. (Go to game tools layout, open form editor, click Find FOrm, click on VNTK button, duplicate it in form editor, and drag it up to modo Modes Tails group)
Hi @Axi5 and thank you for pointing to me a vertex normal stuff! I'm using single smoothing group for low poly mesh, but I've used it with area weighting on and I believe it causes those artifacts on edges. When I turned it off and rebake normal map result appear to be nice and clean. I wonder is there inside MODO way to…