Hello everyone. I started to work on the new environment. The goal is to make highly flexible modular japanese temple set. Here I will post the progress on that environment in a hope of getting get some valuable feedback. Current toolset: Blender Substance Painter / Designer Affinity Photo / Designer Zbrush Core Unreal…
Due to the complexity of this environment, I collected pretty big amount of references. It's hard to publish them all here, so I will post only some of them.
Continue blockout phase. Finally understood how to model shapes for roof details. Will refine them later, when I will be happy with my blockout (current goal is to make blockout for almost all future assets). Added some basic materials to the objects to get a better vision of future environment. However, right now they are…
I exported landscape layers and heightmap from World Machine. Current grass/rock textures right now are temporary(I'm planning to improve them), but if you want to know, I took them from Megascans and adapted in Substance Designer to fit my landscape material inputs (I'm using base color, normal and a packed map, which…