Id say its definitely passable, especially when making a game you shoudlt nitpick to much on single art assets. with that said you can always improve, its just a matter of setting goals :) and its not like we have anything against this style of art you know, its more the standard deviant art attitude, aka, cant take…
She's got her arms behind her back in all 4 stills and no other body movement. Stylized characters should be very expressive. Line of action is your friend. :) I'd also look into consistency in shading. Her head casts a shadow but her jeans and orange shirt are completely planar. Or, how some of her clothes has specular…
Recently I started practicing drawing fullbody characters, some simple backgrounds and trying to understand better shading/lighting. What do you think? Any critique/feedback will be appreciated! I am aware that I messed up the arm. Does anyone have some idea how to get better at anatomy, perspective, proportions,…
Thank you @lotet and @JordanN for suggestions! I know I'm still lacking in anatomy, perspective and so on, as I said, it's not even a year of learning to draw, but I want to improve while doing this project. And I'm also aware, that even stylisation has more or less base in realism. I'll be drawing more expressive…