@Sunray Good choice with UE4! As it´s much more complex than Toolbag you can add as many inputs/blends/detail maps(i think), For me without knowing "nothing" your head mesh looks better in ue4. Good tutorials...Unreal in youtube as a good example, they cover almost everything from basic to some intermediate things, as wel…
So after spending some time trying to get custom shaders to work for marmoset. And fooling around a bit more I decided to go with ue4. I have no idea yet how anything works. So I'm going to take a dive in everything of ue4 starting with shaders. Any good tutorials or articles or whatever is appreciated. Here is what he…
@Sunray The head texture seems pretty good for an early version. But you need to clean the projection in spots like the bottom eyelashes or the neck( in the center it feels different vs the sides) and perhaps add more brownish/violet tones in the eye bag area and yellowish in the upper front. Marmoset vs ue4 : *Marmoset:ç…