Hi, Thank you for taking the time to reply. What I have: I'm using the AVoxelizer.maxtool from the Max Creation Graph (MCG) Sample Pack 1 (I have attached the mcg package). I've written a MAXscript that does all sorts of things with this: exporting obj and parsing different files - all through it's own UI. As I am…
Verts and egdes are nice and easy in MCG (and scripted modifiers), faces - or rather polygons - not so much, as both MCG and scripted modifiers operate on triangle based trimesh and so this naive approach which works perfectly well for edges and verts: will result in this: So depending on whether or not you want to use…
For quite a lot of stuff, option 2 would be the most flexible way. Note that MCG has a good raytracer (I've used it before from maxscript, much better than what you have maxscript side) so to reap full benefits, you'd expose that as a maxscript function and call that from the scripted simpleMeshMod. In a simple case like…