Unless you abuse the Evaluate MAXScript node and build a monster of a concatenation graph, no easy way. MAXScript function does only what it says on the tin, if you create a <MAXScript function> graph, it will output maxscript function based that accepts the same parameters as the parameter nodes you created. It's…
Hi all, Does anybody know how to access / expose MCG values? I need this for a modifier maxtool. Looking through output types I can see there is a "MAXscript function" - this probably allows you to output any value from within the graph. But what I need is to access a value from a modifier MCG (output: modifier). I can…
^ Something akin to the Vol.Select modifier with a 'randomize' function (randomly pick X percentage of verts, edges, faces) I felt missing just a few days ago ;D (though it's on my list of projects I'd like to attempt in MCG)
For quite a lot of stuff, option 2 would be the most flexible way. Note that MCG has a good raytracer (I've used it before from maxscript, much better than what you have maxscript side) so to reap full benefits, you'd expose that as a maxscript function and call that from the scripted simpleMeshMod. In a simple case like…
Hi, Thank you for taking the time to reply. What I have: I'm using the AVoxelizer.maxtool from the Max Creation Graph (MCG) Sample Pack 1 (I have attached the mcg package). I've written a MAXscript that does all sorts of things with this: exporting obj and parsing different files - all through it's own UI. As I am…